Box Review: Witch's Sorcery
This is the 28th Main Box and was released on June 17th, 2020. Witch’s Sorcery introduces the Witchcrafter, Evil Eye, Speedroid, Predaplant, Altergeist, and Battlwasp decktypes and adds support for Spellbook and Spellcaster decktypes.




Acier
Witchcrafters
Witchcrafters are an archetype of Spellcasters that are bringing 3 of their monsters: Witchcrafter Schmietta, Witchcrafter Pittore and Witchcrafter Madame Verre. Schmietta and Pittore both share the Quick-Effect of being able to tribute themselves off in the main phase to Special Summon a Witchcrafter from the deck, allowing you to easily cycle between your monsters from Schmietta to Pittore (or Pittore to Schmietta) ending on their boss monster Madame Verre, filling the grave and allowing them to use their Graveyard effects - Schmietta can banish itself to dump any Witchcrafter card from the deck to the grave, and Pittore can banish itself to draw 1 card and discard a Witchcrafter card (or else banish he entire hand) All the while floating out into their main monster Madam Verre, and what a boss monster Verre is!
Madame Verre’s negate effect is incredible in the current meta, negating an opponent’s Aleister the Invoker search, Elementsaber Molehu’s flip, Shiranui Squire’s effect to special summon a Spectralsword from the deck, Cyber Dragon Core’s search, Assault Blackwing - Raikiri the Rain Shower’s pop and Blackwing - Gale the Whirlwind’s reduction, Spiritual Beast Pettlephin‘s bounce… She’s basically a walking reoccurring Fiendish Chain on legs for the turn, and to top it all off, all of the Witchcrafter Spell cards share the recursion effect of returning to hand if they are in the GY while you have a Witchcrafter on the board during your End Phase, so you will never be short of fuel for her effect, especially since Schimetta can dump those spells to the GY from the deck for you to recover on your end phase.
Schmietta and Pittore’s synergy with Aleister the Invoker also cannot be ignored, not only do they provide attribute fodder, but having just one of them easily searches the other! Combined with the quick-play spell Witchcrafter Unveiling allowing you to Special Summon them and then normal summon a non-negatable Aleister, preventing him from getting hit with the most powerful and damaging backrow in the game right now in Fiendish Chain gives the deck a fantastic win-con.
Evil Eye
Evil Eye are also a very interesting archetype from this box, revolving around the synergy between their UR Equip Spell Evil Eye of Selene and the effect of Evil Eye Domain - Pareidolia to cause your opponent to take any battle damage you would take as well while Selene is on the field. Evil Eye are a very consistent archetype thanks to the Pareidolia also being a searcher for Medusa, Watcher of the Evil Eye, their current main monster who can banish a monster in the opponent’s graveyard when equipped with Selene, as well as being immune to destruction and targeting thanks to Selene’s effect.
Furthermore, Basilius, Familiar of the Evil Eye synergises quite well with Medusa, sending an Evil Eye Spell / Trap from the deck to the Graveyard for Medusa to recover, especially when combined with their Yrap card Evil Eye Defeat which effectively serves as a Six Style - Dual Wield for Evil Eye, with the added bonus of being able to bounce your own Medusa to re-use her effect on Normal Summon and recover the Trap. This, combined with the consistency added from Evil Eye of Gorgoneio when milled by Basilius allowing you to search any Evil Eye Spell and Trap makes Evil Eye a very interesting and consistent deck to watch-out for in the coming Tourneys.
Speedroids
LOW-KEY GUSTO SUPPORT!!!… Seriously tho, Speedroids are a sub-archetype of Wind Machine monsters that fall within the “Roid” main archetype, serving primarily as a WIND Synchro engine by using Speedroid Red-Eyed Dice’s effect on Special Summon to declare a level and then Synchro into whatever you need.
A typical 2 card combo for this deck is going to be relying on Speedroid Horse Stilts to Special Summon Speedroid Red-Eyed Dice (or in the worst case Speedroid Den-Den Daiko Duke) to then facilitate your Synchro Summons, or using Megaroid City to pop the Tuner and search a Kiteroid to hopefully survive until the next turn so that Speedroid Double Yoyo or Speedroid Ohajikid can revive them and Synchro Summon.
Speedroid Ohajikid is definitely interesting as well since it allows you to use an opponent’s Tuner in the Graveyard as well as your own to Synchro Summon, however being Level 3 and the most popular synchro deck right now being Shiranui which uses a Level 2 Tuner, you will likely only be going into a Lv 5 Synchro’s with this card if used that way.
As for the Synchros themselves, all of them are generic WIND Synchro’s which gives this archetype very interesting synergy with 1 card from the Gusto Archetype - Pilica, Descendant of Gusto. Pilica is able to revive your Red-Eyed Dice and synchro into any WIND Synchro, typically of Levels 4 to lv 10, if another Speedroid is on the board, with the most notable ones being Old Entity Hastorr, Stardust Dragon, Psychic Nightmare, any of the three Speedroid Synchro’s, the new LV 8 generic synchro Battlewasp - Hama the Conquering Bow, and the D/D/D Gust High King Alexander (however this combo does require a speedroid to already be on the board as dice cannot target itself.)
Overall Speedroids are a fun Synchro engine that will definitely see some experimentation and have interesting synergies across the board (notably with the Check Out My Ride! Skill) but will likely not be competitive enough unless someone can find the Spice.
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