Stall Breakdown
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Stall decks consist of ways to severely slow down and limit your opponent’s plays. Deckout is the most common win condition, although burn damage from Lava Golem is often used as an accelerated and more threatening way to take out the opponent once the board is sufficiently locked up.
Average size: 30 cards
Top Cards
| 1x in 100% | 3x in 60% • 0x in 20% • 2x in 20% | 2x in 40% • 3x in 40% • 0x in 20% | 2x in 40% • 3x in 40% • 0x in 20% | 2x in 80% • 0x in 20% |
Other Cards
1x in 60% • 0x in 20%
• 2x in 20%
• 2x in 20%
1x in 80% • 0x in 20%
1x in 80% • 0x in 20%
1x in 80% • 0x in 20%
1x in 80% • 0x in 20%
1x in 80% • 0x in 20%
3x in 60% • 0x in 40%
3x in 60% • 0x in 40%
3x in 60% • 0x in 40%
3x in 40% • 0x in 40%
• 2x in 20%
• 2x in 20%
2x in 40% • 0x in 40%
• 3x in 20%
• 3x in 20%
2x in 40% • 0x in 40%
• 3x in 20%
• 3x in 20%
1x in 60% • 0x in 40%
1x in 60% • 0x in 40%
3x in 40% • 0x in 60%
3x in 40% • 0x in 60%
3x in 40% • 0x in 60%
Popular Skills
- Hero Flash!!: 80%
- Draw Sense: DARK: 20%
automated based on the last few weeks of KoG + tournament decks
- Sinister Serpent can be continually re-used as long as you do not discard it again the turn immediately after you grabbed it from the graveyard.






























